100% test coverage baybee
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@ -0,0 +1,38 @@
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using System.Collections.Generic;
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using NUnit.Framework;
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using pflib_net.characters.internals.proficiencies;
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namespace pflib_net.Tests.characters.internals.proficiencies;
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[TestFixture]
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[TestOf(typeof(ArmorProficiency))]
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public class ArmorProficiencyTest
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{
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private Dictionary<ProficiencyType, int> _values = new()
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{
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{ ProficiencyType.Unarmored, 0},
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{ ProficiencyType.LightArmor, 5 },
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{ ProficiencyType.MediumArmor, 7 },
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{ ProficiencyType.HeavyArmor, 9 }
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};
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private Dictionary<ProficiencyType, ProficiencyValue> _proficiencyValues =
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new()
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{
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{ ProficiencyType.Unarmored, ProficiencyValue.None },
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{ ProficiencyType.LightArmor, ProficiencyValue.Trained },
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{ ProficiencyType.MediumArmor, ProficiencyValue.Expert },
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{ ProficiencyType.HeavyArmor, ProficiencyValue.Master }
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};
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[Test]
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[TestCase(ProficiencyType.Unarmored)]
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[TestCase(ProficiencyType.LightArmor)]
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[TestCase(ProficiencyType.MediumArmor)]
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[TestCase(ProficiencyType.HeavyArmor)]
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public void GetValueReturnsCorrectAc(ProficiencyType type)
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{
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var armorProficiency = new ArmorProficiency(_proficiencyValues);
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Assert.That(armorProficiency.GetValue(type, 3), Is.EqualTo(_values[type]));
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}
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}
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@ -10,8 +10,8 @@ public class PlayerCharacter : ICharacter
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private int Hp { get; set; }
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private Stats Stats { get; set; }
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private int Level { get; set; }
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private ArmorProficiency ArmorProficiency { get; set; }
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private HashSet<ICondition> Conditions { get; set; } = new HashSet<ICondition>();
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private ArmorProficiency ArmorProficiency { get; }
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private HashSet<ICondition> _conditions = new();
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public PlayerCharacter(int hp, Stats stats, int level, ArmorProficiency armorProficiency)
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{
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@ -4,7 +4,7 @@ namespace pflib_net.characters.internals.stats;
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public class Stats
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{
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private Dictionary<StatType, int> StatDict { get; set; } = new();
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private Dictionary<StatType, int> StatDict { get; } = new();
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public Stats(int strength, int dexterity, int constitution, int intelligence, int wisdom, int charisma)
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{
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