Add Conditions to PlayerCharacter.cs
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@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using pflib_net.characters.internals.proficiencies;
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using pflib_net.characters.internals.stats;
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using pflib_net.conditions;
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using pflib_net.damage;
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namespace pflib_net.characters;
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@ -14,6 +15,7 @@ public class PlayerCharacter : ICharacter
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private ISet<string> Immunities { get; }
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private Dictionary<string, int> Resistances { get; }
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private Dictionary<string, int> Weaknesses { get; }
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private IEnumerable<ICondition>? Conditions { get; set; } = null;
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public PlayerCharacter(
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int hp,
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