PF-1: Add basic classes #1
@ -1,9 +1,10 @@
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using System.Collections.Generic;
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using NUnit.Framework;
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using pflib_net.characters.internals.characters;
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using pflib_net.characters.internals.characters.internals.proficiencies;
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using pflib_net.characters;
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using pflib_net.characters.internals.proficiencies;
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using pflib_net.characters.internals.stats;
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namespace pflib_net.characters.internals.Tests.characters;
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namespace pflib_net.Tests.characters;
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[TestFixture]
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[TestOf(typeof(PlayerCharacter))]
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@ -14,12 +15,12 @@ public class PlayerCharacterTest
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public void DamageReducesHp()
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{
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var stats = new Stats(0, 0, 0, 0, 0, 0);
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var armorValues = new Dictionary<ProficiencyTypes, ProficiencyValues>
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var armorValues = new Dictionary<ProficiencyType, ProficiencyValue>
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{
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{ ProficiencyTypes.Unarmored, ProficiencyValues.Expert },
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{ ProficiencyTypes.LightArmor, ProficiencyValues.None },
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{ ProficiencyTypes.MediumArmor, ProficiencyValues.None },
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{ ProficiencyTypes.HeavyArmor, ProficiencyValues.None }
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{ ProficiencyType.Unarmored, ProficiencyValue.Expert },
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{ ProficiencyType.LightArmor, ProficiencyValue.None },
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{ ProficiencyType.MediumArmor, ProficiencyValue.None },
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{ ProficiencyType.HeavyArmor, ProficiencyValue.None }
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};
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var armorProficiency = new ArmorProficiency(armorValues);
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var creature = new PlayerCharacter(50, stats, 5, armorProficiency);
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@ -31,12 +32,12 @@ public class PlayerCharacterTest
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public void AttackFailsOnMiss()
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{
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var stats = new Stats(0, 0, 0, 0, 0, 0);
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var armorValues = new Dictionary<ProficiencyTypes, ProficiencyValues>
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var armorValues = new Dictionary<ProficiencyType, ProficiencyValue>
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{
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{ ProficiencyTypes.Unarmored, ProficiencyValues.Expert },
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{ ProficiencyTypes.LightArmor, ProficiencyValues.None },
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{ ProficiencyTypes.MediumArmor, ProficiencyValues.None },
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{ ProficiencyTypes.HeavyArmor, ProficiencyValues.None }
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{ ProficiencyType.Unarmored, ProficiencyValue.Expert },
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{ ProficiencyType.LightArmor, ProficiencyValue.None },
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{ ProficiencyType.MediumArmor, ProficiencyValue.None },
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{ ProficiencyType.HeavyArmor, ProficiencyValue.None }
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};
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var armorProficiency = new ArmorProficiency(armorValues);
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var creature = new PlayerCharacter(50, stats, 5, armorProficiency);
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40
pflib-net.Tests/characters/internals/stats/StatsTest.cs
Normal file
40
pflib-net.Tests/characters/internals/stats/StatsTest.cs
Normal file
@ -0,0 +1,40 @@
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using System.Collections.Generic;
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using NUnit.Framework;
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using pflib_net.characters.internals.stats;
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namespace pflib_net.Tests.characters.internals.stats;
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[TestFixture]
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[TestOf(typeof(Stats))]
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public class StatsTest
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{
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private readonly Dictionary<StatType, int> _values = new Dictionary<StatType, int>()
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{
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{ StatType.Strength, 1 },
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{ StatType.Dexterity, 2 },
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{ StatType.Constitution, 3 },
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{ StatType.Intelligence, 4 },
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{ StatType.Wisdom, 5 },
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{ StatType.Charisma, 6 }
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};
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[Test]
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[TestCase(StatType.Strength)]
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[TestCase(StatType.Dexterity)]
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[TestCase(StatType.Constitution)]
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[TestCase(StatType.Intelligence)]
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[TestCase(StatType.Wisdom)]
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[TestCase(StatType.Charisma)]
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public void GetStatsGivesCorrectValues(StatType type)
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{
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var stats = new Stats(
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_values[StatType.Strength],
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_values[StatType.Dexterity],
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_values[StatType.Constitution],
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_values[StatType.Intelligence],
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_values[StatType.Wisdom],
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_values[StatType.Charisma]
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);
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Assert.That(stats.GetStat(type), Is.EqualTo(_values[type]));
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}
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}
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFrameworks>net8.0</TargetFrameworks>
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<TargetFramework>net6.0</TargetFramework>
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<RootNamespace>pflib_net.Tests</RootNamespace>
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<IsPackable>false</IsPackable>
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@ -1,4 +1,4 @@
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namespace pflib_net.characters.internals.characters;
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namespace pflib_net.characters;
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public interface ICharacter
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{
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@ -1,16 +1,26 @@
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using pflib_net.characters.internals.characters.internals.proficiencies;
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using System.Collections.Generic;
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using pflib_net.characters.internals.proficiencies;
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using pflib_net.characters.internals.stats;
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using pflib_net.conditions;
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namespace pflib_net.characters.internals.characters;
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namespace pflib_net.characters;
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public class PlayerCharacter(int hp, Stats stats, int level, ArmorProficiency armorProficiency)
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: ICharacter
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public class PlayerCharacter : ICharacter
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{
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private int Hp { get; set; } = hp;
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private Stats Stats { get; set; } = stats;
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private int Level { get; set; } = level;
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private ArmorProficiency ArmorProficiency { get; set; } = armorProficiency;
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private HashSet<ICondition> Conditions { get; set; } = [];
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private int Hp { get; set; }
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private Stats Stats { get; set; }
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private int Level { get; set; }
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private ArmorProficiency ArmorProficiency { get; set; }
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private HashSet<ICondition> Conditions { get; set; } = new HashSet<ICondition>();
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public PlayerCharacter(int hp, Stats stats, int level, ArmorProficiency armorProficiency)
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{
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Hp = hp;
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Stats = stats;
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Level = level;
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ArmorProficiency = armorProficiency;
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}
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public void ResolveAttack(int roll, int damage)
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{
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if (roll < GetAc()) return;
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@ -19,7 +29,7 @@ public class PlayerCharacter(int hp, Stats stats, int level, ArmorProficiency ar
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private int GetAc()
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{
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return 10 + Stats.GetDexterity() + ArmorProficiency.GetValue(ProficiencyTypes.Unarmored, Level);
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return 10 + Stats.GetStat(StatType.Dexterity) + ArmorProficiency.GetValue(ProficiencyType.Unarmored, Level);
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}
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public int GetHp()
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@ -1,34 +0,0 @@
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namespace pflib_net.characters.internals;
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public class Stats
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{
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private int Strength { get; set; }
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private int Dexterity { get; set; }
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private int Constitution { get; set; }
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private int Intelligence { get; set; }
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private int Wisdom { get; set; }
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private int Charisma { get; set; }
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public Stats(int strength, int dexterity, int constitution, int intelligence, int wisdom, int charisma)
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{
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Strength = strength;
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Dexterity = dexterity;
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Constitution = constitution;
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Intelligence = intelligence;
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Wisdom = wisdom;
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Charisma = charisma;
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}
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public int GetStrength()
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{
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return Strength;
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}
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public int GetDexterity()
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{
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return Dexterity;
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}
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}
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@ -1,12 +1,19 @@
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namespace pflib_net.characters.internals.characters.internals.proficiencies;
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using System.Collections.Generic;
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public class ArmorProficiency(Dictionary<ProficiencyTypes, ProficiencyValues> values) : IProficiency
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namespace pflib_net.characters.internals.proficiencies;
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public class ArmorProficiency : IProficiency
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{
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private Dictionary<ProficiencyTypes, ProficiencyValues> Values { get; set; } = values;
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private Dictionary<ProficiencyType, ProficiencyValue> Values { get; set; }
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public int GetValue(ProficiencyTypes type, int level)
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public ArmorProficiency(Dictionary<ProficiencyType, ProficiencyValue> values)
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{
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if (Values[type].Equals(ProficiencyValues.None))
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Values = values;
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}
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public int GetValue(ProficiencyType type, int level)
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{
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if (Values[type].Equals(ProficiencyValue.None))
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{
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return 0;
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}
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@ -1,6 +1,6 @@
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namespace pflib_net.characters.internals.characters.internals.proficiencies;
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namespace pflib_net.characters.internals.proficiencies;
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public interface IProficiency
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{
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public int GetValue(ProficiencyTypes type, int level);
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public int GetValue(ProficiencyType type, int level);
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}
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@ -1,6 +1,6 @@
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namespace pflib_net.characters.internals.characters.internals.proficiencies;
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namespace pflib_net.characters.internals.proficiencies;
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public enum ProficiencyTypes
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public enum ProficiencyType
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{
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Unarmored,
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LightArmor,
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@ -0,0 +1,10 @@
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namespace pflib_net.characters.internals.proficiencies;
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public enum ProficiencyValue: ushort
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{
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None = 0,
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Trained = 2,
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Expert = 4,
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Master = 6,
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Legendary = 8
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}
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@ -1,10 +0,0 @@
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namespace pflib_net.characters.internals.characters.internals.proficiencies;
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public enum ProficiencyValues: ushort
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{
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None = 0,
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Trainer = 2,
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Expert = 4,
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Master = 6,
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Legendary = 8
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}
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11
pflib-net/characters/internals/stats/StatType.cs
Normal file
11
pflib-net/characters/internals/stats/StatType.cs
Normal file
@ -0,0 +1,11 @@
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namespace pflib_net.characters.internals.stats;
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public enum StatType
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{
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Strength,
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Dexterity,
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Constitution,
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Intelligence,
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Wisdom,
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Charisma
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}
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23
pflib-net/characters/internals/stats/Stats.cs
Normal file
23
pflib-net/characters/internals/stats/Stats.cs
Normal file
@ -0,0 +1,23 @@
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using System.Collections.Generic;
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namespace pflib_net.characters.internals.stats;
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public class Stats
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{
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private Dictionary<StatType, int> StatDict { get; set; } = new();
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public Stats(int strength, int dexterity, int constitution, int intelligence, int wisdom, int charisma)
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{
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StatDict[StatType.Strength] = strength;
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StatDict[StatType.Dexterity] = dexterity;
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StatDict[StatType.Constitution] = constitution;
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StatDict[StatType.Intelligence] = intelligence;
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StatDict[StatType.Wisdom] = wisdom;
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StatDict[StatType.Charisma] = charisma;
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}
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public int GetStat(StatType type)
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{
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return StatDict[type];
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}
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}
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@ -1,4 +1,4 @@
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namespace pflib_net.characters.internals;
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namespace pflib_net.conditions;
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|
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public interface ICondition
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{
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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|
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<TargetFramework>net6.0</TargetFramework>
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<RootNamespace>pflib_net</RootNamespace>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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|
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Reference in New Issue
Block a user