PF-1: Add basic classes #1
@ -1,7 +1,6 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using pflib_net.characters.internals.proficiencies;
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using pflib_net.characters.internals.proficiencies;
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using pflib_net.characters.internals.stats;
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using pflib_net.characters.internals.stats;
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using pflib_net.conditions;
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namespace pflib_net.characters;
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namespace pflib_net.characters;
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@ -11,7 +10,6 @@ public class PlayerCharacter : ICharacter
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private Stats Stats { get; set; }
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private Stats Stats { get; set; }
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private int Level { get; set; }
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private int Level { get; set; }
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private ArmorProficiency ArmorProficiency { get; }
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private ArmorProficiency ArmorProficiency { get; }
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private HashSet<ICondition> _conditions = new();
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public PlayerCharacter(int hp, Stats stats, int level, ArmorProficiency armorProficiency)
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public PlayerCharacter(int hp, Stats stats, int level, ArmorProficiency armorProficiency)
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{
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{
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@ -1,6 +0,0 @@
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namespace pflib_net.conditions;
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public interface ICondition
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{
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}
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@ -7,4 +7,8 @@
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<Nullable>enable</Nullable>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<Folder Include="conditions\" />
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</ItemGroup>
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</Project>
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</Project>
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