WIP: Add basic effects and condition interface #8
@ -1,6 +1,7 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using pflib_net.characters.internals.proficiencies;
|
using pflib_net.characters.internals.proficiencies;
|
||||||
using pflib_net.characters.internals.stats;
|
using pflib_net.characters.internals.stats;
|
||||||
|
using pflib_net.conditions;
|
||||||
using pflib_net.damage;
|
using pflib_net.damage;
|
||||||
|
|
||||||
namespace pflib_net.characters;
|
namespace pflib_net.characters;
|
||||||
@ -14,6 +15,7 @@ public class PlayerCharacter : ICharacter
|
|||||||
private ISet<string> Immunities { get; }
|
private ISet<string> Immunities { get; }
|
||||||
private Dictionary<string, int> Resistances { get; }
|
private Dictionary<string, int> Resistances { get; }
|
||||||
private Dictionary<string, int> Weaknesses { get; }
|
private Dictionary<string, int> Weaknesses { get; }
|
||||||
|
private IEnumerable<ICondition>? Conditions { get; set; } = null;
|
||||||
|
|
||||||
public PlayerCharacter(
|
public PlayerCharacter(
|
||||||
int hp,
|
int hp,
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user