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MANDATORY: Build project (Pflib Net) TeamCity build finished
Reviewed-on: #3 Co-authored-by: Malachy Byrne <malachybyrne1@gmail.com> Co-committed-by: Malachy Byrne <malachybyrne1@gmail.com>
38 lines
879 B
C#
38 lines
879 B
C#
using NUnit.Framework;
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using pflib_net.damage;
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namespace pflib_net.Tests.damage;
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[TestFixture]
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[TestOf(typeof(Damage))]
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public class DamageTest
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{
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[Test]
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public void GetDamageReturnsCorrectRegularAmount()
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{
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var damage = new Damage(10, "fire");
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Assert.That(damage.GetDamage(false), Is.EqualTo(10));
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}
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[Test]
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public void GetDamageReturnsCriticalAmount()
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{
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var damage = new Damage(10, "fire", 30);
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Assert.That(damage.GetDamage(true), Is.EqualTo(30));
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}
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[Test]
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public void CriticalDamageIsDoubleRegular()
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{
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var damage = new Damage(10, "fire");
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Assert.That(damage.GetDamage(true), Is.EqualTo(20));
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}
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[Test]
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public void GetDamageTypeReturnsCorrectType()
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{
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var damage = new Damage(0, "fire");
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Assert.That(damage.GetDamageType(), Is.EqualTo("fire"));
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}
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} |