Malachy Byrne f6197068ef
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MANDATORY: Build project (Pflib Net) TeamCity build finished
Add damage class and tests
2024-06-15 23:18:19 +01:00

38 lines
879 B
C#

using NUnit.Framework;
using pflib_net.damage;
namespace pflib_net.Tests.damage;
[TestFixture]
[TestOf(typeof(Damage))]
public class DamageTest
{
[Test]
public void GetDamageReturnsCorrectRegularAmount()
{
var damage = new Damage(10, "fire");
Assert.That(damage.GetDamage(false), Is.EqualTo(10));
}
[Test]
public void GetDamageReturnsCriticalAmount()
{
var damage = new Damage(10, "fire", 30);
Assert.That(damage.GetDamage(true), Is.EqualTo(30));
}
[Test]
public void CriticalDamageIsDoubleRegular()
{
var damage = new Damage(10, "fire");
Assert.That(damage.GetDamage(true), Is.EqualTo(20));
}
[Test]
public void GetDamageTypeReturnsCorrectType()
{
var damage = new Damage(0, "fire");
Assert.That(damage.GetDamageType(), Is.EqualTo("fire"));
}
}