Tiamat: Added weapon command

This commit is contained in:
skins 2021-08-07 16:35:22 +01:00
parent 6b33fdacc6
commit dcfe01b58f

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@ -69,10 +69,35 @@ class Tiamat(commands.Cog):
embed.add_field(name="Base", value=data["armor_class"]["base"], inline=True) embed.add_field(name="Base", value=data["armor_class"]["base"], inline=True)
if data["armor_class"]["max_bonus"] is not None: if data["armor_class"]["max_bonus"] is not None:
embed.add_field(name="Max Dex Bonus", value=data["armor_class"]["max_bonus"], inline=True) embed.add_field(name="Max Dex Bonus", value=data["armor_class"]["max_bonus"], inline=True)
embed.add_field(name="Cost", value=f"""{data["cost"]["quantity"]} {data["cost"]["unit"]}""", inline=True) embed.add_field(name="Cost", value=f"""{data["cost"]["quantity"]} {data["cost"]["unit"]}""", inline=False)
embed.add_field(name="Strength Minimum", value=data["str_minimum"], inline=True) embed.add_field(name="Strength Minimum", value=data["str_minimum"], inline=True)
embed.add_field(name="Stealth Disadvantage", value=data["stealth_disadvantage"], inline=True) embed.add_field(name="Stealth Disadvantage", value=data["stealth_disadvantage"], inline=True)
embed.add_field(name="Weight", value=data["weight"], inline=True) embed.add_field(name="Weight", value=data["weight"], inline=True)
await ctx.send(embed=embed) await ctx.send(embed=embed)
except KeyError: except KeyError:
await ctx.send("Error: item is not armour") await ctx.send("Error: item is not armour")
@commands.command()
async def weapon(self, ctx, *args):
name = '-'.join(args).lower().replace("-armor", "").replace("-armour", "")
data = requests.get(f"https://www.dnd5eapi.co/api/equipment/{name}").json()
if "error" in data:
await ctx.send(f"{' '.join(args)} not found, check that the name is spelled right and that the spell "
f"is in the System Reference Document")
try:
embed = discord.Embed(title=data["name"])
embed.add_field(name="Category", value=data["weapon_category"], inline=False)
embed.add_field(name="Range", value=data["weapon_range"], inline=True)
embed.add_field(name="Damage", value=f'{data["damage"]["damage_dice"]} ' +
f'{data["damage"]["damage_type"]["name"]}', inline=True)
if "two_handed_damage" in data:
embed.add_field(name="Two Handed Damage", value=data["two_handed_damage"]["damage_dice"], inline=True)
embed.add_field(name="Properties", value=', '.join(i["name"] for i in data["properties"]), inline=False)
if data["weapon_range"] != "Melee":
embed.add_field(name="Normal Range", value=data["range"]["normal"], inline=True)
embed.add_field(name="Long Range", value=data["range"]["Long"], inline=True)
embed.add_field(name="Cost", value=f"""{data["cost"]["quantity"]} {data["cost"]["unit"]}""", inline=False)
embed.add_field(name="Weight", value=data["weight"], inline=False)
await ctx.send(embed=embed)
except KeyError:
await ctx.send("Error: item is not a weapon")